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Multi-Point Gradient Mesh & Vector Color Blending

OmniVector brings advanced Coons patch and multi-point gradient meshes to the web. Subdivide vector objects into curved grid lattices and assign distinct color values to internal mesh nodes with smooth bicubic interpolation.

Coons Patch InterpolationInteractive Mesh PointsBicubic Color BlendingCurvature Mesh LinesSmooth Shading Preview
AI Overview & Direct Answer (Multi-Point Gradient Mesh & Vector Color Blending)

OmniVector Gradient Mesh tool enables photorealistic vector illustration in the browser. Create multi-point color lattices and interpolate gradients along complex curved surfaces.

Interpolation
Bicubic Coons Patch
Grid Resolution
Arbitrary Columns & Rows
Color Space
sRGB, Linear RGB, and CMYK
Performance
GPU Shader Accelerated

How-To Guide

1

Select Shape

Pick a vector shape on the artboard and choose the Mesh Tool (U).

2

Add Mesh Points

Click inside the shape to place mesh nodes and generate intersecting curved grid lines.

3

Assign Colors

Select specific mesh points and apply colors from the color palette.

4

Shape Mesh Curves

Drag mesh handles to bend the flow of color transitions across the surface.

Frequently Asked Questions

How is a Gradient Mesh different from a Linear or Radial Gradient?
Linear and radial gradients follow straight or circular axes. Gradient meshes allow multi-directional color flow across curved, organic forms.
Are gradient meshes exported to standard SVG?
Yes, meshes are exported as standard SVG mesh gradients or high-resolution vector-aligned color patches for universal rendering.
Can I delete unwanted mesh lines?
Yes, hold Alt and click on any mesh line or anchor to remove it without altering the outer boundary.
Does OmniVector import meshes from Illustrator files?
Yes, native Illustrator gradient mesh data is parsed and displayed accurately.

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